Driving Range Fees

Sudbrook Moor's Driving Range is open for use by Members and Non-Members. There are no charges for using the range except the purchase of range balls. No tickets are required just turn up buy a basket of balls and go and hit them.

The Fees
The standard cost of using the driving range facility is £1 which purchases you 30 quality practice balls. Our range does not use the low compression or percentage balls found at other ranges. We use standard golfballs so our range users can get an accurate distance measure with their clubs.


Range Balls are aquired from the two Dispensers located near the shop entrance. The machines take 20p, 50p, £1 and £2 Coins only and are programmed to vend at £1 or £2. The machines are fitted with an optical sensor and computer to count and dispense 30 balls for each £1 credit or 60 Balls for each £2 Credit. The machines only vend one credit at a time, so putting two £1 coins in the machine at once will not generate 60 balls. Instead feed £1 in and vend 30 balls then insert the second £1 and vend the second quantity of balls. A £2 coin inserted will vend 60 Balls. Also when inserting coins, much the same as with the Ticket Machine, please allow each coin to drop and register before inserting the next or sometimes the machine can fail to register a coin and will not vend.

Member's Discounts



Sudbrook Moor Members have the option to receive discounted range balls in two forms. The first being a Range Token. These cost £3 and will give the Member 120 balls in one dispense. If you are going to do a lot of practice this is a cost saving option as you basically get £4 worth of balls for £3. However you do have to use all 120 balls in one visit to the range which is why we also offer a Digicard.

Digicards contain 10 individual credits which can be used at any time. Digicards cost £8 and entitle the member to 300 balls in total. The cards are like a paper credit card which is inserted into the machine. The machine will punch stamp a hole to show a credit used. Feed the card slowly into the machine, the machine will self feed, stamp and eject the card on its own after a point. Do not forceably insert or hold the card in the mechanism as they can jam the mechanism and damage the card preventing further use. When you have used all ten credits you will have ten marks on the card and further attempts to insert the card in the dispenser will reveal a 'Card Full / Empty' message on the machine.
 
Digicards and Tokens are available for purchase at the Shop Counter.